Weaving the ‘carpet of memories’: a zigzag movement between association and knowledge This article presents a didactical strategy in the form of »zigzag learning« which works on the basis of a constant linkage between free associative learning elements (sporadic learning) with a logically structured content (systematic learning). A »carpet of memory« is woven in this zigzag movement which is propitious for learning efficacy. The strategy is presented using an example from school biology cla…
The competence concept of PISA and IALS New impulses for adult education through international comparative studies In the contribution the literacy concept, which is new to the German education discussion, and some of the results of IALS are presented, whereas parallels but also differences are shown to the PISA study. The causales for the central result of the missing basic competences are questioned, whereas clues are given to contexts between antiquated teaching methods and often lament…
Virtuality is not the essence of computer-based learning environments: any learning environment contains elements of virtuality in so far as it concerns itself with representations of reality. Even though the difference between computer-based and traditional settings in this respect is one of degree rather than of substance, conditions at the extreme end of the virtuality scale call for a change in learning arrangements. The authors explore the consequences for learners – self-direction, critic…
The study text points out relevant research criteria for an evaluation in the field of adult education. For that purpose, basic concepts and theories are discussed and objectives, tasks, and principles of evaluation are outlined. The author refers to classic targets of evaluation – teaching/learning processes, educational institutions, projects/programmes as well as the education system – to present the features of adult education evaluation. In this context, the issue of required object-relate…
As part of a joint project a learning game is currently being developed for adults who are functionally illiterate. Following a generally positive experience with the role of the new media in teaching work with this target group, the partners in the project, including the German Institute for Adult Education (DIE), are now focussing specifically on game-based training. This article introduces the reader to the basic concept of the game and identifies the factors in its use which are critical to…
Hattie‘s study »Visible Learning« is no reason to call for didactic changes in adult education - this is this article’s conclusion of the New Zealander’s meta-study from a continuing educational perspective. Nontheless, Hattie provides significant suggestions for the didactic debate. These suggestions include guidelines for suitable teaching activities as well as his rather provocative findings on the positive effects of actively guided lessons, which do not contradict adult educational conside…
The demographic development in Germany will lead to the society servicing more older people than younger people. Against this background the contribution shows in which way institutions of communal adult education are called upon for developing specific offers that consider the different educational requirements and educational necessities of a very heterogeneous age group. By means of examples from the work at adult evening classes (Volkshochschulen) the author clarifies how contents, teaching…
The wide demand for physical education reflects a growing awareness of the value of physical activity in society as a whole. The concepts of comprehensive physical activity applied by institutions of adult education focus on physical coordination, strength, perseverance, stretching and the activation of persons with reduced physical capabilities. Institutions of adult education cooperate with other actors engaged in health promotion such as health insurance organisations. There is much common g…